Abnormal Psychology 3018 Addiction: Non-Substance
Repetitive behaviors may be considered addictions when they cause significant harm, distress, or functional impairment to the individual or others. This distinction helps separate everyday habits from true addictive disorders.
While it is difficult to define which repetitive behaviours are actual addictions, what are some indicators that make the distinction easier?
When the repetitive (and persistent) behaviours result in significant harm or distress (to oneself or to others) that causes functional impairment.
Key Terms
While it is difficult to define which repetitive behaviours are actual addictions, what are some indicators that make the distinction easier?
When the repetitive (and persistent) behaviours result in significant harm or distress (to oneself or to others) that causes functional impairment....
What year was the concept of Non-Chemical addictions highlighted? And what happened?
1990 with the publication of a prominent text. Afterwards there was a rapid escalation in behaviours being labelled as ‘behavioural addictions.’
What is the most empirically supported and recognised non-substance behavioural addiction? When was it first identified as a problem in society? When was it first identified as a clinical problem?
Gambling. It was identified as a serious problem as far back as 4000 BC, and since then has gone through phases of being reported on.
From 1970 ...
What was the main criteria for the DSM-3 classification of an Impulse Control Disorder: Not Elsewhere Classified?
‘Repeated behaviour that led to significant impairment and distress in the individual.’
What were the changes made in the DSM-5 concerning Non-Substance Addictive Disorders?
The DSM-5 created a new category called Substance-Related and Addictive Disorders, with Gambling Disorder included as the only diagnosable Behaviou...
Why was Gambling Disorder classified in the DSM-5 as an Addictive Disorder?
Gambling Disorder was included as an Addictive Disorder for two reasons:
Scientifically it is viewed as an addiction.
...
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| Term | Definition |
|---|---|
While it is difficult to define which repetitive behaviours are actual addictions, what are some indicators that make the distinction easier? | When the repetitive (and persistent) behaviours result in significant harm or distress (to oneself or to others) that causes functional impairment. |
What year was the concept of Non-Chemical addictions highlighted? And what happened? | 1990 with the publication of a prominent text. Afterwards there was a rapid escalation in behaviours being labelled as ‘behavioural addictions.’ |
What is the most empirically supported and recognised non-substance behavioural addiction? When was it first identified as a problem in society? When was it first identified as a clinical problem? | Gambling. It was identified as a serious problem as far back as 4000 BC, and since then has gone through phases of being reported on. |
What was the main criteria for the DSM-3 classification of an Impulse Control Disorder: Not Elsewhere Classified? | ‘Repeated behaviour that led to significant impairment and distress in the individual.’ |
What were the changes made in the DSM-5 concerning Non-Substance Addictive Disorders? | The DSM-5 created a new category called Substance-Related and Addictive Disorders, with Gambling Disorder included as the only diagnosable Behavioural Addictive Disorder. |
Why was Gambling Disorder classified in the DSM-5 as an Addictive Disorder? | Gambling Disorder was included as an Addictive Disorder for two reasons:
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From the DSM-3/DSM-4 to the DSM-5, what was gambling reclassified as? | It was classified previously as pathological gambling, and now it is known as Gambling Disorder. |
Although Gambling Disorder is the only Behavioural Disorder included in the Substance-Related and Addictive Disorders chapter of the DSM-5, what other disorder was mentioned? And for what three reasons was it mentioned? | Internet Gaming Disorder - (conditions for further study). |
What are the 9 criterion (A) in the DSM-5 for Non-Substance Addictive Disorders? (they are based on gambling but are sometimes extrapolated to other disorders). | Criterion A (four or more):
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For the criterion (A) of non-substance addictive disorders, what are they a mixture of? | Symptoms and consequences of symptoms. |
There is now a confusion in the relevant literature relating to a certain word. What is the word, and what are the two ways it can be confused? | ‘Gaming’. Can refer to gambling activities (sometimes on the internet) or video and arcade games. |
The important question that people get confused about is: can we be addicted to the internet? What is the answer? | No, the internet is a virtual communication network, you cannot be addicted to it any more than you can to a telephone. What people become addicted to is the object of desire that the internet allows access to (pornography, eSports, videos, web surfing). |
There is a wide range of behavioural addictions. What are the 6 most commonly identified? |
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There is a wide range of behavioural addictions. What are 7 that are LESS commonly identified? |
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What is a confirmatory three-step approach to identifying and thus pathologising a behaviour as an addiction? |
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What are some problems with the confirmatory three-step approach to identifying and thus pathologising a behaviour as an addiction? What does this model ignore? | It does not extrapolate to all behaviours or problems (like taking the criteria from one cancer and trying to apply it to another). |
From a diagnostic view, what is the operational definition of gambling? | Gambling involves risking an item of value based on the outcome of events that are determined by chance, all for personal gain. |
Two main types of gambling have been identified, they involve lying on a dimension of severity. What are they? | Problem Gambling: sub-threshold but people nevertheless experience personal or social harm. |
What do people INITIALLY gamble? | The excitement of uncertainty mingled with hope & the fun . |
Why do people persist in gambling despite adverse consequences? |
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How prevalent is gambling and disordered gambling? What about the prevalence in adolescent groups? | Gambling: 60-85% of general population, this means we know that the majority of adults gamble responsibly. |
The prevalence of gambling comes and goes depending on the era. What is the gambling climate like today? | Today it is very acceptable and there is widespread access to gambling programs, particularly on the internet and smartphone applications. |
What is the percentage of pathological gamblers among the patrons in hotels, clubs and pubs were the gaming machines are? | 15-25% are pathological gamblers. |
What is one of the tricks free online gambling games will do to try and convince you to play for money? | They will create a free game where the odds are stacked in the favour of the participant. This gives them enough confidence to start playing with money, however, in the paid versions the odds are moved back to the operator. You are guaranteed to lose if you play. |
Rates of gambling are much higher among younger people. What happens as they get older? | The majority will cease to gamble after experiencing a harm, but a portion will continue to gamble into adulthood. |
What is one issue concerning internet gambling games (aside from the accessibility)? | The normalisation of gambling. |
Internet Gaming Disorder is classified as a potential psychiatric disorder. What is some of the contention surrounding the legitimacy of the disorder? | Gaming industries say that the game is popular and the child being immersed in it is not necessarily a bad thing, it is the parents who have a problem. If the child spent as much time being isolated due to reading would the parent criticise that behaviour? |
What is the prevalence of Internet Gaming Disorder among adolescents? What about in Asian countries? | Between 0.8-26.7% | In Asian countries, it is above 10%. |
If an internet game as gambling-like features what is it at risk of producing? | Gambling-like features in a game can be a gateway to more problematic gambling. |
Out of 1,287 Australian high school students, how many regularly played simulated games last year? |
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Out of 561 Australian adolescents, how many played social casino games? And how many played a practice casino game? |
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Many online games, that sometimes require money, are designed to create an addiction and take the money of players. What is one example? | Many games (such as candy crush) do a 'break in play' right at the height of the game to create a craving. Often there is an option to wait, or to pay money to immediately continue. |
What are some features of internet games that contribute to problems? |
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In the past, there was one single causative model. From that, multiple treatments have risen, what are they? (5) |
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There are two main components in the Cognitive Behavioural model of gambling addiction. What are they and what do they involve? |
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In the Cognitive Behavioural model of gambling, the cognitive component intervenes by focusing on identifying and correcting cognitive distortions, what are the 6 main distortions? |
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The Behavioural component of the Cognitive Behavioural model of Gambling involves conditioning, why is this important? | Because conditioning occurs when you have a big win and you want to win more. If in your initial exposures to gambling you have big win, that is exciting and reinforces the idea that gambling is an easy way to make money. |
Certain areas of the brain are activated during a big win in gambling, what neurotransmitter increases and how does this effect the person? | Dopamine increases after a big win, this reduces executive functioning so people are more likely to make poor decisions. |
What assumption was the Pathways Model of Pathological Gambling developed on? | That pathological gamblers are not a homogenous population, they may have common phenomenological elements but they have different aetiological factors. |
Why were gamblers viewed as a homogenous group before the introduction of the Pathways Model of Pathological Gambling? | Because even though each person may have different aetiological factors, when they present clinically all gamblers can appear somewhat the same. |
The Pathways Model of Pathological Gambling is premised on the fact that pathological gamblers are not a homogenous population, what three defining factors support/are supported by this idea? |
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In the Pathways Model of Pathological Gambling, what are the three pathways to pathological gambling? |
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In the Pathways Model of Pathological Gambling, what do the three pathways have in common? | Initial arousal/excitement and the development of cognitive schemas surrounding the gambling behaviour. |
In the Pathways Model of Pathological Gambling, what is Pathway 1 characterised by? | It is driven by the motivation to keep winning and the absence of psychopathology. |
In the Pathways Model of Pathological Gambling, what is Pathway 2 characterised by? | Person is psychologically vulnerable, might have a background of psychopathology/trauma/poor coping strategies. |
In the Pathways Model of Pathological Gambling, what is Pathway 3 characterised by? | There are deficits in certain neurotransmitters that push the person to being more impulsive. This person is likely to have other problem behaviours (criminality, substance abuse, impaired relationships). |