Back to AI Flashcard MakerPsychology /Y2: Psychology: Clinical Anorexia: Social Treatments - Token Economy Part 1

Y2: Psychology: Clinical Anorexia: Social Treatments - Token Economy Part 1

Psychology13 CardsCreated about 2 months ago

This deck covers the principles of token economy in the context of treating clinical anorexia, focusing on operant conditioning and reinforcement schedules.

Which learning theory does token economy base its principles on to shape behaviour?

Operant conditioning.
Tap or swipe ↕ to flip
Swipe ←→Navigate
1/13

Key Terms

Term
Definition
Which learning theory does token economy base its principles on to shape behaviour?
Operant conditioning.
Define ‘positive reinforcement’.
Receiving something positive due to displaying a desired behaviour.
Define ‘negative reinforcement’.
Avoiding something negative due to displaying a desired behaviour.
Define a ‘primary reinforcer’.
A direct reward based on our basic urges and needs.
Give an example of what a primary reinforcer would be for a token economy.
Family time.
Define a ‘secondary reinforcer’.
A reward that can help gain a primary reinforcer.

Related Flashcard Decks

Study Tips

  • Press F to enter focus mode for distraction-free studying
  • Review cards regularly to improve retention
  • Try to recall the answer before flipping the card
  • Share this deck with friends to study together
TermDefinition
Which learning theory does token economy base its principles on to shape behaviour?
Operant conditioning.
Define ‘positive reinforcement’.
Receiving something positive due to displaying a desired behaviour.
Define ‘negative reinforcement’.
Avoiding something negative due to displaying a desired behaviour.
Define a ‘primary reinforcer’.
A direct reward based on our basic urges and needs.
Give an example of what a primary reinforcer would be for a token economy.
Family time.
Define a ‘secondary reinforcer’.
A reward that can help gain a primary reinforcer.
Give an example of what a secondary reinforcer would be for a token economy.
A token to accumulate in order to access a primary reinforcer.
Define ‘punishment’.
Receiving something negative for not displaying a desirable behaviour.
Give an example of what a punishment would be for a token economy.
Not receiving a token when promised, or getting one taken away.
Define a ‘variable ratio’ schedule of reinforcement.
Changing the number of times a desired behaviour is displayed before a reward is received.
Define a ‘fixed ratio’ schedule of reinforcement.
Having a set number of times the desired behaviour should be displayed before rewarding a reinforcer.
Define a ‘variable interval’ schedule of reinforcement.
Changing the time between each reinforcer rewarded as long as the desired behaviour is shown at least once.
Define a ‘fixed interval’ schedule of reinforcement.
Having a fixed time in which a reinforcer is rewarded after as long as the desired behaviour is shown at least once.