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A Level Computer Science Paper 1: 1.2.4 Types Of Programming Language

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This flashcard set outlines the concept of programming paradigms, with a focus on imperative languages. It introduces the imperative approach as a sequence of explicit instructions, and breaks it down into three types—structured, procedural, and object-oriented—with structured programming emphasizing reusable, manageable code modules.

Programming paradigm

A philosophy, style or general approach to writing code

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Key Terms

Term
Definition

Programming paradigm

A philosophy, style or general approach to writing code

Imperative languages

A series of instructions that tell the computer exactly how to deal with a program and deal with a problem

3 types of imperative language

Structured, procedural and object-oriented

Structured

A series of procedures or functions that can be reused split a large program into manageable chunks

Declarative language

The user inputs the desired result but not how to get there and the computer does the work
Sets rules and answers questions

Logic programming

Expresses the logic of a computation without expressing its control flow
Defines a set of facts and rules based on the problem

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TermDefinition

Programming paradigm

A philosophy, style or general approach to writing code

Imperative languages

A series of instructions that tell the computer exactly how to deal with a program and deal with a problem

3 types of imperative language

Structured, procedural and object-oriented

Structured

A series of procedures or functions that can be reused split a large program into manageable chunks

Declarative language

The user inputs the desired result but not how to get there and the computer does the work
Sets rules and answers questions

Logic programming

Expresses the logic of a computation without expressing its control flow
Defines a set of facts and rules based on the problem

Declarative language used

Medical diagnosis, oil exploration, processing natural language

Assembly language facts

Different for every type of processor
Assembler translates to machine code for execution
Each has it’s own instruction set called an instruction set architecture

What are the last 2 bits of the opcode?

The addressing mode, clarifies what the operand means

Little man computer

Only has 11 instructions

The imaginary computer it runs on has only 100 memory locations (7 bits)

LMC ADD x

Adds the contents of the memory address x to the value in the accumulator

LMC SUB x

Subtracts the contents of the memory address x from the value in the accumulator

LMC STA x

Stores the value in the accumulator in the memory address x

LMC LDA x

Loads the value in the memory address x to the accumulator

LMC HLT

Stops the program

LMC INP

Allows the user to input a value to the accumulator

LMC OUT

Outputs the value in the accumulator to the screen

LMC BRZ x

Branch if the contents of the accumulator equal 0

LMC BRP x

Branch if the contents of the accumulator are greater than or equal to 0


LMC BRA x

Branch always

LMC how do branches work?

You make a branch name after the BRA/BRP/BRZ and call it before a line to show where you skip to


LMC x DAT

Creates a variable using variablename DAT

Immediate addressing

The operand holds an actual value

Direct addressing

The operand holds the address of the value

Indirect addressing

The location holding the address of the value

Indexed addressing

The address of the operand is obtained by adding the value to a base address which is stored in the input register. Used for accessing an array whose elements are in successive memory locations

Reading from file pseudocode

myFile = openRead("filename.txt")
line = myFile.readLine()
myFile.close()

Determining end of file

myFile.endOfFile()

Writing to a file

myFile = openWrite("filename.txt")
myFile.writeLine("text to write")
myFile.close()