Theories of Leisure

Education35 CardsCreated 3 months ago

This deck covers various theories and concepts related to leisure, including Spillover Theory, Compensatory Theory, Neulinger's Paradigm, Flow, and more.

Spillover Theory

-leisure activities similar to work activities, -leisure become extension of skills/attitudes applied at work, -explains why individuals who are active at work select active leisure and visa versa
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Key Terms

Term
Definition
Spillover Theory
-leisure activities similar to work activities, -leisure become extension of skills/attitudes applied at work, -explains why individuals who are activ...
Compensatory Theory
-leisure makes up for gratification/satisfaction not received from work, -participate in leisure which supplements for deprivations experienced at wor...
Who constructed Theory of Types of Leisure (4 Types)?
John Kelly
What are the 4 Types of the Theory of Leisure
1. Unconditional Leisure, 2. Recuperative Leisure, 3. Relational Leisure, 4. Role-Determined Leisure
Unconditional Leisure
-high freedom, -high intrinsic motivation, -activity chosen for own sake
Recuperative Leisure (compensatory)
-low freedom, -high intrinsic motivation

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TermDefinition
Spillover Theory
-leisure activities similar to work activities, -leisure become extension of skills/attitudes applied at work, -explains why individuals who are active at work select active leisure and visa versa
Compensatory Theory
-leisure makes up for gratification/satisfaction not received from work, -participate in leisure which supplements for deprivations experienced at work
Who constructed Theory of Types of Leisure (4 Types)?
John Kelly
What are the 4 Types of the Theory of Leisure
1. Unconditional Leisure, 2. Recuperative Leisure, 3. Relational Leisure, 4. Role-Determined Leisure
Unconditional Leisure
-high freedom, -high intrinsic motivation, -activity chosen for own sake
Recuperative Leisure (compensatory)
-low freedom, -high intrinsic motivation
Relational Leisure
-high freedom, -high social value
Role-Determined Leisure
-low freedom, -high social value
Neulinger's Paradigm
theory based on: perceived freedom, state of mind, motivation (intrinsic vs. extrinsic)
Neulinger's Paradigm: State of Mind #1
Pure Leisure, -freely chosen for one's own sake, -free from external control, -intrinsic rewards
Neulinger's Paradigm: State of Mind #2
Leisure-Work, -considered leisure, -wide range of experiences, -freely chosen: perceived freedom, -both intrinsically and extrinsically motivated, -individuals can stop activity whenever they desire
Neulinger's Paradigm: State of Mind #3
Leisure-Job, -engage without coercion, -considered leisure, -externally motivated, -freely chosen, -plays cards to win money, -lifting weights for strength
Neulinger's Paradigm: State of Mind #4
Pure Work -considered non-leisure -intrinsically motivated -performed under constraint (commitment to complete---pro athlete) -receives internal rewards despite constraint
Neulinger's Paradigm: State of Mind #5
Work-Job -engaged in under constraints -intrinsic and extrinsic rewards -pro athlete because they enjoy the game but also receive external rewards
Neulinger's Paradigm: State of Mind #6
Pure Job -only extrinsically motivated -perceived constraint -done only to provide necessities
Flow-Mihaly Csikszentmihalyi (Optimal Experience)
-flow is a perfect balance of: challenge of activity, skills of participant, merging of actions/awareness
Flow Component #1
-the activity is challenging, requires skill -challenge required skills are perfectly balanced -if challenge is too high=anxiety -if challenge is too low=boredom -if challenge and skill are too low=apathy
Flow Component #2
-merging of action and awareness -all attention is focused on activity -actions almost automatic -completely absorbed in activity
Flow Component #3
-concentration is on activity -one is able to forget or not think about other life events
Flow Component #4
-loss of self-consciousness -no room/time for self-scrutiny
Flow Component #5
-clear goals and feedback -example: rules of game, project to complete
Flow Component #6
-involves a sense of control (individuals feel control when they really don't have control)
Flow Component #7
-transformation of time
Flow Component #8
-autotelic -completing the activity is a reward within itself -done without the expectation of future reward
Adventure Experience Paradigm
-uses a balance of: perceived risk and competence in task -adventure -exploration/experimentation -devastation/disaster -misadventure -peak adventure
adventure
-risk is slightly lower, -providing participant a change to 'put their competence to a test'
exploration/experimentation
-risk is low, -competence is high, -allowing a more relaxed setting for practicing skills
devastation and disaster
-risks overwhelm competence of individual, -to the point of perception of the likelihood of injury or death
misadventure
-condition which occurs when competence does't match risk
peak adventure
-occurs when concentrating intensely, -experiencing a sense of euphoria, -results of perfect balance of risk and competence
Maslow's Hierarchy of Needs
-physiological, safety, belonging/love, esteem
Nash's Paradigm of Free Time
-injury to society, -injury to self, -killing time, -emotional participation, -active participation, -creativity
Aristotle's Three Levels Of Leisure
1. Amusement: at base the lowest form of leisure: discouraged by philosophers, 2. Recreation: middle lower form of leisure: deemed acceptable, 3. Contemplation: highest form inquiry of the natural world and contemplate the meaning of life
How to spell Csikszentmihalyi
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