Analysis of Leadership in Monster Inc
In Monsters, Inc., leaders reflect Path-Goal Theory: Sulley shifts from supportive to achievement-oriented, while Waternoose is directive—each showing strengths, flaws, and growth paths.
Alice Edwards
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As a team, we discussed which theory was more relatable to the movie and the leaders
in it. We chose Path-Goal Theory, this theory helps followers move along paths to
achieve work and personal goals. There are four types of leadership in this theory, and
they are Directive, Supportive, Achievement-Oriented, and Participative Leader.
In the movie Monster Inc., the leader is James P. Sullivan. At the beginning of the
movie, he is a Supportive and Achievement-Oriented leader. He is in a position of
superiority in comparison with his coworkers, and, from that position, he is encouraging
other monsters and complementing them to make the environment more friendly. On
the other hand, he is trying all the time to scare as many kids as he can so the company
can produce energy.
We could say that his real weakness is being too compassionate because he starts
having feelings for Boo and wants to take care of her. For that reason, problems started
not only in the company but in the whole city. In addition, that also separated him from
his best friend and assistant Mike Wazowski. Also, he is too complacent with
Waternoose and that prohibited him from seeing what he was doing with Randal behind
the scenes. Sullivan's strength is the capacity for adaptation after he and Wazowski
discovered Waternoose's plans and sent him to prison, he finds another way to make
the factory work again without scaring kids but making them laugh.
The leader overcame his weaknesses by confronting reality and putting his fears aside.
He takes care of the situation without having compassion for the bad people.
Waternoose is another leader in the movie, he is an autocratic leader, he is only focus
on get the kind scared to be productive and get as much energy as possible. He is also
focused on maintaining the kids inside of their doors and not letting them out by any
circumstances. From a perspective of Path-Goal theory we can say Waternoose is a
Directive leader, he lets his employees know what is expected from them, he gives
direction all the time, maintains standards. We can see this clearly when he is trying to
train monsters to scare kids, he gives directions of how to do it. He tries to set standards
close to Sullivan's performance. The strength of Waternoose is that he has the ability to
act normally while he is taking actions that can be dangerous for everyone behind the
scenes, this is no something good from a moral point of view, but is a strength that he
has. One weakness is that he is to greedy, and that does not let him see that he can be
discovered by anyone-
in it. We chose Path-Goal Theory, this theory helps followers move along paths to
achieve work and personal goals. There are four types of leadership in this theory, and
they are Directive, Supportive, Achievement-Oriented, and Participative Leader.
In the movie Monster Inc., the leader is James P. Sullivan. At the beginning of the
movie, he is a Supportive and Achievement-Oriented leader. He is in a position of
superiority in comparison with his coworkers, and, from that position, he is encouraging
other monsters and complementing them to make the environment more friendly. On
the other hand, he is trying all the time to scare as many kids as he can so the company
can produce energy.
We could say that his real weakness is being too compassionate because he starts
having feelings for Boo and wants to take care of her. For that reason, problems started
not only in the company but in the whole city. In addition, that also separated him from
his best friend and assistant Mike Wazowski. Also, he is too complacent with
Waternoose and that prohibited him from seeing what he was doing with Randal behind
the scenes. Sullivan's strength is the capacity for adaptation after he and Wazowski
discovered Waternoose's plans and sent him to prison, he finds another way to make
the factory work again without scaring kids but making them laugh.
The leader overcame his weaknesses by confronting reality and putting his fears aside.
He takes care of the situation without having compassion for the bad people.
Waternoose is another leader in the movie, he is an autocratic leader, he is only focus
on get the kind scared to be productive and get as much energy as possible. He is also
focused on maintaining the kids inside of their doors and not letting them out by any
circumstances. From a perspective of Path-Goal theory we can say Waternoose is a
Directive leader, he lets his employees know what is expected from them, he gives
direction all the time, maintains standards. We can see this clearly when he is trying to
train monsters to scare kids, he gives directions of how to do it. He tries to set standards
close to Sullivan's performance. The strength of Waternoose is that he has the ability to
act normally while he is taking actions that can be dangerous for everyone behind the
scenes, this is no something good from a moral point of view, but is a strength that he
has. One weakness is that he is to greedy, and that does not let him see that he can be
discovered by anyone-
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Business Management