Solution Manual for E-Commerce 2019: Business, Technology and Society, 15th Edition

Solution Manual for E-Commerce 2019: Business, Technology and Society, 15th Edition helps you reinforce learning with in-depth, accurate solutions.

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Turban- Electronic Commerce 2012
Instructor’s Manual

Chapter 1

Overview of Electronic Commerce

Learning Objectives

Upon completion of this chapter, you will be able to:

1.
Define electronic commerce (EC) and describe its various categories.
2.
Describe and discuss the content and framework of EC.
3.
Describe the major types of EC transactions.
4.
Discuss e-commerce 2.0.
5.
Describe social commerce and social software.
6.
Understand the elements of the digital world.
7.
Describe the drivers of EC as they relate to business pressures and
organizational responses.

8.
Describe some EC business models.
9.
Describe the benefits of EC to organizations, consumers, and society.
10.
List and describe the major limitations of EC.
Content

Opening Case: Net-a-Porter: Dress for Success

1.1 Electronic Commerce: Definitions and Concepts

1.2 The Electronic Commerce Field: Classification, Content, and a Brief History

1.3 E-Commerce 2.0: From Social Commerce to Virtual Worlds

1.4 The Digital World: Economy, Enterprises, and Society

1.5 The Changing Business Environment, Organizations’ Response, and EC Support

1.6 Electronic Commerce Business Models

1.7 Benefits, Limitations, and Impacts of Electronic Commerce

1.8 Overview of This Book

Managerial Issues

Closing Case: E-Commerce at the National Football League (NFL)

Answers to Pause/Break Section Review Questions

Section 1.1 Review Questions

1. Define EC and e-business.

Electronic commerce is the process of buying, selling, or exchanging products, services,
and information via computer networks. E-business is a broader definition of EC that
includes not just the buying and selling of goods and services, but also servicing
customers, collaborating with business partners and conducting electronic transactions
within an organization.
Chapter 1 Page 2
2. Distinguish between pure and partial EC.

Companies utilizing pure EC conduct all of their business online. Businesses utilizing
partial EC conduct a portion of their business online and a portion of their business off-
line.

3. Define click-and-mortar and pure play organizations.

Click-and-mortar organizations conduct e-commerce activities, but do their primary
business in the physical world. Pure play organizations rely on the Internet and EC for
all of their sales.

4. Define electronic markets.

Electronic market An online marketplace where buyers and sellers meet to exchange
goods, services, money or information.

5. Define intranets and extranets.

An intranet is an internal use only Web site used by companies. An extranet is a
company’s secured Web site used by select individuals and organizations.

Section 1.2 Review Questions

1. List the major components of the EC framework.

The EC framework is made up of the following components: people, public policy,
technical standards and protocols, business partners and support services.

2. List the major transactional types of EC.

The major transactional types of EC include: business-to-business, business-to-consumer,
business-to-business-to-consumer, consumer-to-business, consumer-to-consumer, mobile
commerce, intrabusiness EC, business-to-employee, collaborative commerce,
nonbusiness EC, electronic government, and exchange-to-exchange.

3. Describe the major landmarks in EC history.

The major landmarks in EC history began with the use of EDI to transmit business
information. This was followed by a wide public acceptance of the Internet. The next
major landmark was the development of several early electronic commerce sites online
and the growth of the new economy. Another major landmark is the winding down of
many of these new economy businesses. Currently the growth of new Web 2.0
services and ventures defines EC.

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